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☆mojiの花園☆ 2010年08月 ⚝総記事数: ⚝コメント数: ⚝2008年8月4日開設から総アクセス数人 ⚝ 現在の閲覧者:

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[DCM]moji[MLj]

Author:[DCM]moji[MLj]


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MELEE/JAPAN SERVER(FREEDOM)

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0.3b クライアントコマンド

2010/08/24(火) 19:20:22

0.3b:
/q - Close the SA:MP client.
/quit - Close the SA:MP client (same as above).
/save [extra] - Save your current coordinates into savedpositions.txt
/interior - Shows the current interior ID.
/fpslimit [20-100] - Set the maximum FPS for your client.
/pagesize [10-20] - Change the amount of lines in the chatbox.
/timestamp - Show time stamping in the chatbox.
/headmove - Toggle player's head movements.
/dl - Handy developers command to show vehicle information.
/mem - Shows the current amount of memory usage.
/rs - Saves On-Foot coordinates in rawpositions.txt
/cmpstat - Exists but doesn't seems to do anything? more info please!

Removed commands:(0.3b以前に両方消されてたと思うが)
/pm [playerid] [message] - Send a Private Message to a player.
/tpm [message] - Send a Private Message to your team (if used SetPlayerTeam).

/pm等は各server様で用意されていると思うので 消されたものは気にしないでおkですね
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SA-MP 0.3b リリース

2010/08/22(日) 17:57:34

DLは公式から

A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.



This release also includes some new features and improvements to SA-MP. Here is a summary:



Updates for players



- Important client security updates

- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling


- Improved player and animation syncing

- Chat logging and time-stamping

- Files, including screenshots, now save to the GTA San Andreas User Files folder

- No restrictions on screen resolution size

- Several crash fixes and more



Updates for servers



- New vehicle velocity and rotation functions

- Ability to track all player animations


- Players can be scripted to hold objects

- A threaded HTTP client for pawn (beta)

- New object limit of 400 and the ability to change object draw distance

- Many bug fixes and more



A full list of updates can be found on the Wiki changelog page.



As always, we hope you enjoy this update. Please check back again for more.
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SA-MP 0.3b RC5

2010/08/21(土) 18:17:11

気になる方は続きから
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SA-MP 0.3b RC4-2

2010/08/20(金) 21:49:44

気になる方は続きから
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SA-MP 0.3b RC4

2010/08/19(木) 21:45:27

気になる方は続きから
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SA-MP 0.3b RC3

2010/08/15(日) 16:57:10

気になる方は続きから
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SA-MP 0.3b RC1

2010/08/11(水) 07:16:03

http://forum.sa-mp.com/showthread.php?t=167003

RC1_1 Client
RC1_1 Server Windows/Scripting
RC1_1 Server linux


Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.

Due to a security issue that requires an immediate update to the SA-MP cilent and server, SA-MP version 0.3b is being fast-tracked to release. We are making an unrestricted client/server available for server owners to start testing their scripts. You will at least need to recompile your server script with the latest includes. Expect documentation on the scripting changes to appear on the SA-MP wiki soon.

Here is an overview of the updates in 0.3b

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling.
- Improved player and animation syncing
- Chat logging
- Chat time-stamping with the /timestamp command
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Several crash fixes

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track applied animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Many bug fixes

Things server owners need to know

- CreateObject/CreatePlayerObject now have a default parameter for draw distance as the last parameter. You do not need to change any of your code, although you must at least recompile your script with the 0.3b pawn includes, otherwise your objects will not show. This new addition may break existing plugin-based streamers.
- We have found that changing the draw distance of objects that contain lights or particles can cause crashes or fps lag.
- The format for onfoot NPC recordings has changed and there is no way to upgrade the format. You must re-record all onfoot NPCs. This doesn't effect vehicle recordings.

Other types of bug fixes and requested features

As mentioned above, there is a security issue that needs to be patched immediately. I know there are servers owners that have bugs which effect their script, or want a specific feature for their server. These things will have to be put on hold until any future release. Please be understanding about this fact and only post bug reports in 0.3b if they are new bugs and may prevent people from being able to play the game properly.


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YSF 0.3R8 WINDOWS用

2010/08/09(月) 01:41:07

久しぶりのギター以外の更新
こちらにR8用のAddressesをICECOLDKILLAK8さんが投稿してくれました

↓上記urlに行くのがめんどくさい人用↓
R8 Windows Addresses
#define LOGPRINTF_0308 ((logprintf_t)0x00478910)
#define NETGAME_0308 ((void *)0x004BD2FC)
#define CONSOLE_0308 ((void **)0x004BD300)

#define CONSOLE_ADD_RULE_0308 ((void *)0x00478620)
#define CONSOLE_SET_RULE_0308 ((void *)0x00477600)

#define CSTREAM__CONS_0308 ((void *)0x004481B0)
#define CSTREAM__DEST_0308 ((void *)0x004482C0)
#define CSTREAM__WRITE_0308 ((void *)0x00448810)
#define CSTREAM__SEND_0308 ((void *)0x00454EE0)
#define CSTREAM__GET_ID_0308 ((void *)0x00455120)

#define G_F_RESTART_WAIT_TIME_0308 ((float *)0x004BD448)

#define INVALID_NICK_0_0308 ((DWORD)0x00467D39)
#define INVALID_NICK_1_0308 ((DWORD)0x0047CF0B)
#define INVALID_NICK_2_0308 ((DWORD)0x0047D2AD)
R8 Linux Addresses (Untested as i don't use Linux)
#define LOGPRINTF_0308 ((logprintf_t)0x080763B0)
#define NETGAME_0308 ((void *)0x0813EFB8)
#define CONSOLE_0308 ((void **)0x0813EFB4)

#define CONSOLE_ADD_RULE_0308 ((void *)0x0805DDD0)
#define CONSOLE_SET_RULE_0308 ((void *)0x0805D650)

#define CSTREAM__CONS_0308 ((void *)0x080557F0)
#define CSTREAM__DEST_0308 ((void *)0x08055C00)
#define CSTREAM__WRITE_0308 ((void *)0x080561A0)
#define CSTREAM__SEND_0308 ((void *)0x08079E70)
#define CSTREAM__GET_ID_0308 ((void *)0x080A0D20)

#define G_F_RESTART_WAIT_TIME_0308 ((float *)0x0813F100)

#define INVALID_NICK_0_0308 ((DWORD)0x0807DA81)
#define INVALID_NICK_1_0308 ((DWORD)0x0807DF17)
#define INVALID_NICK_2_0308 ((DWORD)0x080B4CBD)

#define STRLWR_FIX_0308 ((DWORD)0x0807639C)

一応自分用にコンパイルしたものをバックアップも兼ねてあげておきました
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